
Available for 1 civilization
Infantry best used against mounted units.
Countered by
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Barracks
Heavy Torches: Gilded Spearman torches deal area of effect damage.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
University
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.