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Available for 1 civilization
Fast and light infantry that have good damage and are effective against light units.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Consume Food from the target Food source to heal yourself. Consume 1 Food every 3 seconds to regain 0.4 health per second. Automatically improves with each Age.
When health is under 25% weapon damage is increased by 40% and health regenerates 3.5/s for 10 seconds.
Bone Ash Steel
Increases damage of all infantry, cavalry and emplacements by +1.
Crucible Steel
Increases damage of all infantry, cavalry and emplacements by +1.
Forge Welding
Increases damage of all infantry, cavalry and emplacements by +1.
Heavy Tunics
Increases ranged and melee armor of all non-siege by +1.
Lamellar Plating
Increases ranged and melee armor of all non-siege by +1.
Mail Shirts
Increases ranged and melee armor of all non-siege by +1.
Turnshoes: Increases Melee Infantry movement speed by +15% and charge damage by +30%.
Leikr Training: Physical sports or games that improve the weapon skills and agility of infantry. Melee Infantry gain +15% damage, +20% health, and +0.3 tile weapon range.