
Available for 1 civilization
Expensive cavalry with high damage and ranged armor. Slows enemy's attack speed when attacking.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Decreases enemy attack speed by 20% on hit.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Capital Town Center
Principality of Antioch: - Melee units gain +15% damage.
Monastery
Fanaticism: Templar Brothers and Commanderie units gain +10% damage when below 50% health, and +30% when below 25% health.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Kingdom of Poland: - All Cavalry gain +10% health and +50% charge damage.
Teutonic Order: - All gold units gain +2 melee armor.