
Available for 1 civilization
Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Produced by
Weapons
Places the Relic in a Religious Building to generate Gold.
Heals the target unit to full health. Targets in combat are healed 50% slower.
Drops the held Relic at the target.
After striking an enemy, the Warrior Monk increases the armor and damage of nearby allied Rus military units for a duration.
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
upgrade_free_abbey_trinity_global_discount_rus
Abbey of the Trinity
Piety: Increase the health of religious units and healers by +40.
Herbal Medicine: Increase the healing rate of religious units and healers by +60%.
Saint's Veneration: Increase the health of Warrior Monks by +100.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.