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Available for 1 civilization
Expert of camouflage, scouting, hunting wildlife, and herding Sheep.
Weapons
Hunting
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
Enter Stealth with reduced movement speed. While in Stealth Ghillies are invisible until they are revealed by enemy Scouts, Outposts, Landmark Town Centers, or they engage in combat.
Bloomery: Increase the melee damage of all non-siege units by +1.
Fitted Leatherwork: Increase the melee armor of all non-siege units by +1.
Iron Undermesh: Increase the ranged armor of all non-siege units by +1.
Decarbonization: Increase the melee damage of all non-siege units by +1.
Insulated Helm: Increase the melee armor of all non-siege units by +1.
Wedge Rivets: Increase the ranged armor of all non-siege units by +1.
Angled Surfaces: Increase the ranged armor of all non-siege units by +1.
Damascus Steel: Increase the melee damage of all non-siege units by +1.
Master Smiths: Increase the melee armor of all non-siege units by +1.
Professional Scouts: Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.
Spyglass: Increase the sight radius of Scouts by 30%.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.