
Available for 1 civilization
Melee cavalry leader that buffs the attack damage of nearby allies while the Khan is attacking. Can only be recruited from the Golden Tent.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Send a signal arrow that reveals a 10 Tile range and makes enemies receive +10% damage in the targeted area for 10 seconds.
While the Khan is attacking the Warcry is charged which buffs nearby allies. Level 1 +10% weapon damage Level 2 +20% weapon damage Requires Age IV: Level 3 +30% weapon damage
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.