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Available for 1 civilization
Unique trader that costs Food and Gold to produce. Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.
Produced by
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.