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Available for 1 civilization
Mounted Religious unit. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Produced by
Places the Relic in a Religious Building to generate Gold.
Heals the target unit to full health. Targets in combat are healed 50% slower.
Drops the held Relic at the target.
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.
Heals all nearby units. Heals +50% times faster when carrying a relic.
Camels cause enemy horse cavalry units to deal 20% less damage.
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Once Infantry Support is researched, camels near an infantry unit gain +3 melee and +3 ranged armor.
Within 5 tiles of Veteran Archer, Bedouin Skirmisher, Bedouin Swordsman, Elite Crossbowman, Ghulam, Handcannoneer, Elite Spearman
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Piety: Increase the health of religious units and healers by +40.
Herbal Medicine: Increase the healing rate of religious units and healers by +60%.