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Available for 6 civilizations
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Tranquil Venue: Mosques restore +4 health every second to units that are out of combat.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Tithe Barns: Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.