
Available for 6 civilizations
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
House of Learning
Tranquil Venue: Mosques restore +4 health every second to units that are out of combat.
Madrasa
Court Architects: Patronage of the finest builders increases all building health by +30%.
Mosque
Tithe Barns: Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.