Is this page right?
Your rating helps us find and fix errors in the guide.
Your rating helps us find and fix errors in the guide.
Available for 2 civilizations
Acts as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest.
Activates an Arbalest emplacement on all Keeps and Town Centers.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Boiling Oil: Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.
Springald Emplacement: Add a defensive springald emplacement to this structure.
Cannon Emplacement: Add a defensive cannon emplacement to this structure.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.