
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
- Resource gathering rate improved by 15%
Draft a clear plan for constructing the empire, Buildings gain +8% health and +8% work rate for each adjacent similar building.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Madrasa
Court Architects: Patronage of the finest builders increases all building health by +30%.
Mosque
Tithe Barns: Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.