
Produces naval units. Automatically repairs nearby damaged naval units. Capable of holding up to three Fishing Ships.
- Resource gathering rate improved by 15%
Toggle a secondary resource for all Trade Carts/Ships to generate in addition to Gold. Click to toggle secondary resource to Wood.
Draft a clear plan for constructing the empire, Buildings gain +8% health and +8% work rate for each adjacent similar building.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
House of Wisdom
Fertile Crescent: Reduce the cost of Economy buildings and Houses by 30%.
Madrasa
Court Architects: Patronage of the finest builders increases all building health by +30%.
Siege Workshop
Greased Axles: Increase the movement speed of siege engines by +15%.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.