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Produces naval units.
Automatically repairs nearby damaged naval units.
Capable of holding up to three Fishing Ships.
Increases damage of defensive structures by 20%.
Imperial Council experience is doubled.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Greased Axles: Increase the movement speed of siege engines by +15%.