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Produces naval units.
Automatically repairs nearby damaged naval units.
Capable of holding up to three Fishing Ships.
Allows this structure to move to another location.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Greased Axles: Increase the movement speed of siege engines by +15%.