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Produces naval units.
Automatically repairs nearby damaged naval units.
Capable of holding up to three fishing ships.
Fishing Boats are produced 25% cheaper.
Unit cost reduced by -50 Gold.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Gion Festival: Increases the Line of Sight of all buildings by +2 tiles. Every 3 minutes, all economic units heal for 100% of their health over 3 seconds.
Greased Axles: Increase the movement speed of siege engines by +15%.
Court Architects: Patronage of the finest builders increases all building health by +30%.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.