
Produces naval units. Automatically repairs nearby damaged naval units. Capable of holding up to three Fishing Ships.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.