
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.
Use a Villager to build a Feudal Age Landmark. Requires 400 Food, 200 Gold
Use a Villager to build a Castle Age Landmark. Requires 1200 Food, 600 Gold
Use a Villager to build a Imperial Age Landmark. Requires 2400 Food, 1200 Gold
Returns Villagers garrisoned in this structure back to their previous task or location.
Returns all Villagers seeking shelter back to their previous task or location.
- Resource gathering rate improved by 15%
Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building.
Heals nearby units.
Draft a clear plan for constructing the empire, Buildings gain +8% health and +8% work rate for each adjacent similar building.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Madrasa
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.