
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your Population. Adds additional attacks while garrisoned. Network of Castles: Nearby enemies trigger an alarm that increases defenders' attack speed. Non-Capital Town Centers can't detect stealth or disguises.
Use a Villager to build a Feudal Age Landmark. Requires 400 Food, 200 Gold
Use a Villager to build a Castle Age Landmark. Requires 1200 Food, 600 Gold
Use a Villager to build a Imperial Age Landmark. Requires 2400 Food, 1200 Gold
Returns Villagers garrisoned in this structure back to their previous task or location.
Returns all Villagers seeking shelter back to their previous task or location.
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building.
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.