
All Resources can be dropped off here. Produces Villagers, Scouts, and Prelates and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.
Use a Villager to build a Feudal Age Landmark. Requires 400 Food, 200 Gold
Use a Villager to build a Castle Age Landmark. Requires 1200 Food, 600 Gold
Use a Villager to build a Imperial Age Landmark. Requires 2400 Food, 1200 Gold
Returns Villagers garrisoned in this structure back to their previous task or location.
Returns all Villagers seeking shelter back to their previous task or location.
Building repairs itself by 150 health every 1 second for 20 seconds.
Building gains the Emergency Repairs ability.
Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Elzbach Palace
Slate and Stone Construction: All buildings gain +5 fire armor.
Monastery
Devoutness: Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.