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Expensive cavalry with high damage and melee armor. Effective against melee units.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Knight Poleaxes: Knights equip a poleax, increasing their melee damage by +4.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.