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Advanced ranged infantry with thrown explosive canisters that deal damage in a small area.
Produced by
Weapons
Debuffs nearby enemy units with -2/2 armor.
Hard Cased Bombs: Enemy units receive +15% Ranged and Melee damage for 5 seconds when hit by a Grenade.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.