
Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Produced by
Weapons
Repair damaged buildings, walls, naval units, or siege engines.
Return the Imperial Official back to their previous task or location.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Rus Villagers earn a bounty of Gold worth 10% of any food they gather from animals.
Rus Villagers earn Gold bounty by gathering from animals. At key thresholds, Villagers gather Food faster and Hunting Cabins produce more Gold. •100 Bounty: +10% Food rate; 10% more Gold from Hunting Cabins. •400 Bounty: +15% Food rate; 25% more Gold from Hunting Cabins. •1000 Bounty: +20% Food rate; 40% more Gold from Hunting Cabins.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Capital Town Center
Textiles: Increase Villagers' health by +50%.
Hunting Cabin
Survival Techniques: Increase Villagers' hunted meat gather rate by +15%.
Wheelbarrow: Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Food Gathering Technology
Lumber Camp
Wood Gathering Technology
Increase Villagers' gathering rate for Wood by 15%. Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Mining Camp
Mining Technology
Increase Villagers' gathering rate for Gold and Stone by 15%. Gold gatherers drop off 15% more resources.
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.