
Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Produced by
Weapons
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Forge
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.
Takeda Clan Daimyo Estate
Horse Training: Cavalry movement speed is increased by 5%.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.