
Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Produced by
Weapons
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Release a Falcon that provides vision in the targeted area for 30 seconds.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.