
Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Produced by
Weapons
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
King's College
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Lancaster Castle
Mill
Professional Scouts: Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Muster the Nobles: Levy 5 Demilancers.
Shire Levy: Levy 12 Yeomen.
Exact Militia Program: Levy 10 Demilancers, 10 Earl's Guards, and 10 Yeomen.