
Expensive cavalry with high damage and melee armor. Effective against melee units.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Countered by
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Stable
Knight Poleaxes: Knights equip a poleax, increasing their melee damage by +4.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.