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Infantry best used against mounted units.
Countered by
Weapons
Spearmen automatically form spearwalls to brace against incoming charges.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
Heals nearby out of combat units by 2 every 1 seconds.
Within 5 tiles of King
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.