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Infantry best used against mounted units.
Countered by
Produced by
Weapons
Spearmen automatically form spearwalls to brace against incoming charges.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Aura that increases melee infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura.
Within 6 tiles of Katana Bannerman
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Buddhist Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Buddhist Monk
Debuffs nearby enemy units with -2/2 armor.
Nagae Yari: Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Oda Tactics: Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.