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Infantry best used against mounted units. Periodically throws a javelin when attacking from ranged.
Countered by
Produced by
Weapons
Spearmen automatically form spearwalls to brace against incoming charges.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Against an enemy farther than 2.5 tiles, this unit throws its javelin (the ranged weapon above) and then closes to melee; 15-second cooldown, and it must leave the minimum range again to throw the next.
Sofa improve the movement speed of nearby infantry by +15%.
Within 5 tiles of Veteran Sofa
Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat.
Within 8 tiles of Fort of the Huntress
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Precision Training: Increase ranged damage of Donso by +6, Archers by +2, and Javelin Throwers by +3.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.