
Crossbowmen with increased range and exceptionally high damage against heavy units.
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
Countered by
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Meinwerk Palace
Bodkin Bolts: Gilded Crossbowmen deal +20 damage against Siege units.
University
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.