Japanese
Boom a 2 CU·Season 11
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Build order to rush second TC. With tips for team games. The alternative option if there is a HRE, OotD or Zhu'Xi player (on either team) to be able to protect relics while scaling your economy. Other japanese builds: - Fast : https://aoe4guides.com/builds/vEngvoom6xbHijnpEYRl - Feudal all-in: https://aoe4guides.com/builds/0AloblREG8fqZjucs0AU
Fuente: aoe4guides.comLos tiempos marcados con ~ se estiman a partir de los pasos que sí tienen tiempo.Abrir en aoe4guides.comfirst Japanese builds on Berrybush and stays there
Rally ->
Stone (5)
Rally -> Sheep (8)
At 175
Stone make
Rally ->
Wood (13)
4 Sheep Japanese build (preferably 2 tiles away from and next to
Wood )
At 350
Stone send all 5
Stone Japanese to
Wood (Check
stone vein, when it's at 675, then you have gathered enough)
Berrybush Japanese builds
Rally -> Sheep (18)
Queue the Japanese building : & 3 Sheep
Move Japanese building to the newly created , the other 3 go to
Food as well
Build 2nd on
Gold with 8
Wood Japanese (queue them to
Gold )
Both Rally
Food (mainly Sheep and Berrybush, up to 18)
Move Sheep Japanese to as generates them
Ideal army composition:
Onna Bugeisha + +
Add vs Knight
Add vs Crossbowman, and
Add vs Archer, Crossbowman and Handcannoneer
- for raiding only. No more than 10.
Ideal army composition:
+ Handcannoneer + +
Add Onna Bugeisha + vs + Crossbowman
Add vs Knight
Add to finish the game
<- Economy balance should look like this.
If there still are Relics, try to grab them
During this age you should finish setting up your economy to keep constant unit production and still manage to save up for Age 4. This includes researching and on your main
<- Ideal economy balance should look like this:
Since the japanese gain additional
Stone when mining
Gold and viceversa, and your army is very
Gold heavy, researching after your military "elitency" upgrades is very much worth it.