Sengoku Daimyo · Fast Castle · Season 12
Esta build todavía no está traducida a tu idioma, así que se muestra el texto original. Su traducción llegará pronto.
Standard opener for team games and some advice on late game army compositions and macro. Check my other sengoku guides: - Fast : https://aoe4guides.com/builds/nkm6A61EXQMSG1GnwJ4t
check where the first Royal Knight goes. Move any that may be at risk to a safer position. For example allies' bases, between their starting Berrybush and Sheep or the closest Deer to their bases.
Army composition:
to defend vs Horseman and Knight
to raid
Add Yari vs Archer
10
Food Japanese -> Age 3
Army composition:
+
Add Yari vs Crossbowman
Add Samurai vs
Leave defending your base while your cavalry attacks the enemy
Army composition:
+ + + Ikko Ikki
Add Yari vs Crossbowman
Add vs
Fuente: aoe4guides.comLos tiempos marcados con ~ se estiman a partir de los pasos que sí tienen tiempo.Abrir en aoe4guides.comFirst Japanese -> Repair on Berrybush
Rally -> Sheep (9)
-> Towara
-> to Boar
-> to another Boar
Rally ->
Wood (12)
4 Sheep Japanese -> Age 2
3rd on closest Deer
Berrybush Japanese -> Repair
Berrybush Japanese -> Repair
Rally -> Berrybush (15)
make to defend the against early cavalry.
:
4th
3
Stone Japanese Repair Takeda 1 -> Berrybush
Takeda before upgrading
Rally ->
Gold (10)
Once you have a good amount of , keep an eye on enemy cavalry and try to preentively position them to protect your and teammates economy.
Rally ->
Wood (X)
If you lack
Food for Age 3, buy it at or make upgrades.
Rally ->
Wood
1
Wood Japanese -> Repair
keep producing , but always leaving at least 190
Food in reserve.
start producing nonstop
<- Idea economy
Our
Gold income is enough to keep a constant production of from , and since we will be adding , we will eventually have an excess of
Food that we can use to make Yari to counter Crossbowman or Samurai to counter .
Research and put in between your (make sure they don't overlap).
Last but not least, research and as well as Samurai Yumi and upgrades.