Ottomans·Closed
Fast Imperial·Season 11
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Super greedy build order ideal for team games in closed maps. Boost your economy early to reach Imperial super quickly. Check my other ottoman guides: - FC: https://aoe4guides.com/builds/ktRFxFI74yM87W8Fgoq4 - Feudal tempo: https://aoe4guides.com/builds/QFjboWF6Ofjl3p6djYe1 - 2TC: https://aoe4guides.com/builds/JeAwZ5Ra2EnZNH137nZS
Ottomans -> Sheep
First -> -> ->
Gold
Rally -> Sheep (1 more; total of 7)
Rally ->
Gold (3)
Rally -> Sheep (9)
Rally ->
Wood (14)
5 Sheep Ottomans -> ->
Wood
Army composition:
+
Add vs Horseman and Knight
12
Food Ottomans -> Age 3
Army composition:
Man At Arms + + + +
OR (vs + )
20
Food -> Imperial Age
Army composition:
Man At Arms + + + +
OR (vs + )
+ + + +
Source : aoe4guides.comLes temps marqués d'un ~ sont estimés à partir des étapes qui indiquent une heure.Ouvrir sur aoe4guides.comNext Ottomans -> Repair -> Build
Buy
Wood on
Repair on
Food with 4
Stone Ottomans & 4
Wood
Rally -> Sheep (6)
1
Food -> Repair -> -> -> -> ->
First Vizier Point:
Both Rally ->
Gold (12)
Both Rally ->
Food (36)
Start producing units to reach next Vizier Point
2nd Vizier Point:
2
Stone Ottomans -> Repair
+ + + +
Add instead of if enemy is making a lot of melee infantry
2
Stone Ottomans -> Repair
-> Man At Arms / / depending on enemy army
producing units to rush 3rd Vizier Point
Both Rally ->
Gold (20)
Research ( Age 3 ); and economic upgrades.
3rd Vizier Point: Pax Ottomana
Both Rally ->
Wood (30)
Move
Food Ottomans to Berrybush and Deer while gradually adding
Whenever you feel ready to age up, stop producing units.
Both Rally ->
Gold (36)
building
Add if enemy is only making melee units
-> Man At Arms / depending on enemy army
Pax Ottomana effect runs out and we are now at maximum economic population (remember that we also have inside
We need a lot of
Gold at the beginning to research the necessary upgrades and produce