Ottomans
Rush·Season 11
Questa build order non è ancora stata tradotta nella tua lingua, quindi viene mostrato il testo originale. La traduzione è in arrivo.
opener to quickly have harassing the enemy base, into Feudal aggro all-in or Castle timing.
Once the 5th is queued, move 3 Sheep Ottomans to
Wood
Once you have Ottomans on Sheep Rally on
Wood
Once you have Ottomans on
Wood Rally to Sheep
Once you have gathered 300
Gold from your mine, force drop-off with your 4
Gold and send them as well as 1
Wood Ottomans to collect 50
Stone once (no )
From there, produce units as needed and try to be as aggressive as possible. Research to push into base or raze a second . When you have 20 on
wood you can start sending vills to
Gold to age-up or to
Stone if you wish to add a second if you have won a good fight and don't risk aggression on your base.
If your opponent wants to fight a long Dark Age, you could skip for more production buildings until you can safely build it later.
Spend your excess
Wood in military buildings, build one more if there is no more room in the zone of influence of the first.
For your second Vizier Point I like to heal my units and have ready for relics when I age-up. You can chose the one you like most, Extensive Fortifications if you want to play the long game and go 2 TC after a good fight, or if you wish to keep pressure one 1 TC.
Pick your first Vizier Point and chose
Build and start researching the relevant techs to your situation depending on army composition
Build your third military building, usually to produce