Rus·Open
Castello rapido·Season 10
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This build relies on deer and relics. This has the advantage of very quickly overwhelming the enemy into a turtle by an FC aggression. No infantry units were produced so mobility is a huge advantage. Designed to work against civs that flow through turtle/boom->agression->boom since this builds flows through boom->agression->boom Beats: - HOL
Using the Golden Gate to get to pro ASAP
The idea is to bank 100
Food to sell and get 150
Gold from Golden Gate. 8 on
Wood give us enough
Wood to get pro .
Fonte: aoe4guides.comI tempi contrassegnati con ~ sono stimati a partire dai passaggi per cui la build fornisce un tempo.Apri su aoe4guides.com- 7th gathers one round of
Wood makes a then goes back on
Food.
- will be in the queue and Feudal Age will be available by this time
- Age up with 4
Food . We want to get to 8
Wood and then rest go on
Food.
- will be build using
Wood .
- The rest of the go on
Food. Age up will finish by 4.25.
- Build one on the woodline. queuing .
- Walls, etc must always be built using the W vils since, gathering F from deer also gives us G. So using F vil will hurt eco x2.
- We start making . Use
Food for this.
- Use previously made for tanking and to harass.
- Buy S for 2nd TC, use G vils to make TC. Send them back to G.
- The macro proportion will be 3:2:1 for F:W:G. Slightly leaning towards F.
- The unit comp is very
food heavy so roughly around 20-minute mark,40+ vils should be on F, half on them on W, about 10 on G and 8 on S for a drop for map control.