Japanese
Fast Castle·Season 7
Esta build ainda não foi traduzida para o seu idioma, por isso o texto original é exibido. A tradução chega em breve.
FC mixup that focuses on base raiding and anti armor. This is a typical Japanese FC but leads with an instead of a . The idea is 3-5 early will shut down french knights/JD, HRE, or english MAA/king, and can raid and one shot . You will compliment them with . The cav army is fully buffed by the , the can help take down
wood walls, and will get kited by the . If you end up over your head, a transition to and archers is instant. You could also build 3-5 barraks and have enough production for the rest of the game.
Gather berries first so you can move to sheep when you start to get harrased.
Start with all on berries, with a house and instant .
Fonte: aoe4guides.comOs tempos marcados com ~ são estimados a partir das etapas que têm tempo indicado.Abrir em aoe4guides.comQue the next 3 on sheep
3 to
gold after Towara is done
One more to sheep
The next 3 to a solo tree by TC.
The tower is technically optional, but you should plan to always need it. You could do all of this with 2 on the solo tree instead of 3, but that delays when you could make a tower and you wont know if its necessary until its too late. This tower can be upgraded to aarow slits or
stone tower ASAP, but will delay a bannerman.
With 3 sheep vils begin age up with KS, ideally next to
wood to avoid having to build a .
The next two vils to
gold, get a second house too. Rally to sheep. When you have 100
wood, get a tower on your
gold.
A quick note on the house locations. The first should always go next to berries. The second one can, and the third one should be kept safe under TC. They can all be used to drop off from and need to be kept safe because you WILL need the
wood right away. I prefer using them two spaces away from the TC, but right next to the TC is ok too.
Age up finishes, move a sheep vil to the free if it is near and under TC. now is optional, but recommended.
3 vils on solo tree to woodline, use for dropoff if you can. A third house should be built, location is not important.
At 150
wood, start building an . At almost 1200
food move a few vils to the woodline too.
While all of this is going on you may begin to get pressuered, hold out and focus on getting enough
gold to age up. This is the weakest point and you NEED that
gold. Remember you have an and can feel free to produce from it once you have the
food to age up.
Begin age up with right next to the TC. We are still rallying onto sheep btw.
Build a when you have the
wood and make sure you have been using the free from .
Produce and and pick up the relics.
Gold will be the limiting factor now. You should get enough
wood/map control to build up your
food eco with ease. Start a mining camp on
stone with 2-3 vils and get Daimyo and . Use the to raid safley, and to raid from one ro two other sides. should safely be able to pick . can facetank knights/ while Onna's deal high DPS safely. If the raiding starts too feel weak, transition to knights/archers. Ideally the opponent will push for and your raids will end the game early, if they only make units instead then they will need /archer to counter, focus on the archers and avoid the with your high mobility and keep up the raids. any big fight should be in your favor still as long as you kite the before going in. Very few civs get unique or archers so this can work against many civs.
Put the first Yorishiro into the and start spamming . this should push back any knights/MAA coming your way. I promise you will run down JD laughing. The second Yorishiro can go into , or you can build two more and put it into TC instead.