Chinese
Season 12
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As basic as possible Chinese build order for new players. Video below! The goal is to be aggressive in the Feudal Age with a huge mass of and because of our insane economy and production speed. This can be played on any land map against any civilisation allowing you to get a foothold in any game and then diverge from there. Also works in team games! There are 2 recommended choices once you complete the below build and attack: 1. Go all-in with aggression! Make more production for more units, get from the so you can make rams with your infantry, and your
food working by taking all the
food on the map (can use Barbican to secure!) 2. Go Castle Age! Put a few to
gold if needed, pause unit production a bit, and age up with the . Upgrade your / if you have a mass, supervise and train , and go kill your opponent with an incredibly strong unit composition. Against feudal knight civs, you will want to alter this build and go spear + in Feudal instead. Check out Pt2 of the below video for more info.
Place the so it will cover +
All China make a 2 tiles away from . Move Sheep over to the .
First rallied to
Gold then rally on Sheep until age up. First
Gold makes .
Repair with 3
Food (they'll go to
Wood once done)
Take the China from
Gold >
Wood once you have at least 35g for your first . It's okay to take off
gold a bit later too.
Leave 8 on
Food then rally on
Wood until (includes the 3 building landmark)
When Sheep run out, go to Deer with + . Can later use to secure next Deer and/or Boar.
Train non-stop, making sure to do tax drop offs as needed to afford the next one. 1st supervises , 2nd
Repair > > . Supervise the with 3rd with the 4th left free to collect tax.
Pump + , changing supervision to once
Wood climbs. Pressure opponent as you can.
Get eco upgrades as
gold comes in > > > Imperial Examination (and when go to Deer )
Add as
Wood climbs and get +