Delhi Sultanate
速攻·Season 7
此开局顺序尚未翻译成你的语言,因此显示原文。译文正在处理中。
Aggressive build order to make time for your teammates to scale while the enemies are busy defending against you. Take advantage of the Dome of Faith and discounts to scale quicker while you make a big army.
Rally ->
Wood (up to 11)
4 Berrybush Delhi -> ->
Food
If you are forced to stay in Age 2 for longer, train additional so you don't float over 600
Gold, or trade it for
Food at a for a faster Age 3.
It is also possible to make if you miss-macro and have a big excess of
Wood &
Gold, but lack the
Food to Age 3. Although building more is usually a better choice.
Make sure to have at least 2 of each by the time you age up to start producing Man At Arms + + at the same time that you get upgrades.
<- Reallocate villagers to something similar to this.
Train additional (but never going below 200
Gold, you will need it for units)
Try to extend this age for as much as possible, giving you time to get all the upgrades, a bunch of keeps to boost your economy and lots of scholars.
Both & Man At Arms are a cost-effective frontline, but they can't be the core of your army.
Ideal army composition:
+ + + (+ vs cavalry)
OR
+ Man At Arms + + (+ + vs cavalry)
Add to counter enemy siege.
Make up to 20, but don't build more .
Ideal army composition:
Man At Arms / + + / Sultans Elite + +
Make instead of Man At Arms if enemies have a lot of
Add to counter enemy siege. (Although your allies should make Culverin )
Use / to raid
After unit upgrades and economic technologies are completed: Garrison inside military buildings.
Build with your units as you push into the opponent's side of the map to protect reinforcements and control resources.
Rally ->
Food (until Age 3 )
If you are getting raided by cavalry, build and train to defend and wall your base.
Make to steal Deer from the opponent's side of the map, securing
food and delaying the farm transition.
Attack quickly and frequently to prevent the opponents from aging up to Age 4.
<- Ideal economy (for now) should look like this
After technologies are done, garrison inside military buildings or to heal units during fights.