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Low health and damage melee infantry that passively increases the armor of nearby units.
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Grants nearby units +1 armor.
While the Khan is attacking the Warcry is charged which buffs nearby allies. Level 1 +10% weapon damage Requires Age III: Level 2 +20% weapon damage Requires Age IV: Level 3 +30% weapon damage
Within 3.75 tiles of Batu Khan
Units near an Outpost gain +10% health.
Within 12.5 tiles of Fortified Outpost
Activating Glorious Charge starts a 10 second timer which reveals the Outpost and the nearby area to all players, when the timer ends all nearby military units will get +50% movement speed and take -15% less damage for 30 seconds.
Within 7.5 tiles of Fortified Outpost
Debuffs nearby enemy units with -2/2 armor.
Battlefield Salvage: Kharash are equipped with shields, gaining +2 ranged armor, +2 melee armor, and increase their health by +25.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Increased Supplies: Increases production speed of Military Buildings by +50%.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.