Knights Templar
Rush·Season 10
Questa build order non è ancora stata tradotta nella tua lingua, quindi viene mostrato il testo originale. La traduzione è in arrivo.
Better version of an already posted + Rams rush utilizing passive
gold income from 1 Pilgrim and adding barracks. The idea is to rush archers as soon as possible and rush an opponent (preferably boom civ) together with your teammate knight civ (French/JD/Rus/Mongol/another KT). Bulk of your army are archers (later with upgrades) and rams (cheaper, better
wood income) with serjeants/spears to deal with any melee/cav civs that would attack your rams.
Rally all 6 starting to Sheep
Rally to
Gold, building &
Rally 1 more to Sheep
Rally to
Wood
@200
Gold and 400
Food - transfer the
Gold and 3
food to
Wood
You could have a slight 1-2 sec idle time on your TC depending how far your
gold is.
IMPORTANT: Select your Pilgrim destination point to the FURTHEST Sacred Sites to ensure you get at least 125
gold from the first trip!
@13 villagers Age-up to Age 2 with
After this point it is highly situational to your game. Make sure you coordinate yourself with your teammate! He should protect your archers from . Build around and take out opponent's and .
If you've dealt damage but can't finish up the game, research if you have the map control and switch from
Wood to Boar / Deer & Age 3.
@ Age 2: Research immediately Safepassage and Rally to
Wood until 12
builds an and builds then and research
Contentiously pump , hold them hidden in your base until you have 3-4 then send them out together with for & Rams repairs. Build accordingly.
Build a @150
Wood and continuous production. your opponent for vulnerable spots!
Build (preferably hidden) and then once you attack covering critical resources.
OPTIONAL: If you are certain that you'll manage to get a up, then mine 50
Stone to upgrade it !
Once
Food &
Wood income is stable for continuous military production, add 2-3 on
Gold.