Tughlaq Dynasty
Season 12
Ten build order nie został jeszcze przetłumaczony na Twój język, więc pokazujemy oryginalny tekst. Tłumaczenie pojawi się wkrótce.
Flexible opener to play 2TC with options to deviate depending on your opponents play.
Upon 200
Gold immediately move 2
gold vills + to
stone (should be very close to age up time)
Probably need to make units depending on state. dont be afraid of people fast castling, you can defend with forts and elephants
Get to castle naturally with making , if you arent facing any harass, it can be quick, if you are you will need to add production and units.
You have the amazing advantage of upon aging up, with a stockpile of
gold you can upgrade your units instantly. So dont be afraid to age up
This is a highly flexible build with choosing govenors / Forts vs TC / etc,
It is difficult, you do have to constantly to see what your opponent is doing, and is quite greedy opener to early feudal aggro and you likely will need to abandon 2nd TC
But it can hold all - ins with Ajmer Man At Arms very well early (these guys are crazy)
As a note, the number one reason I lose games is probably not making military units lol...so if you make it to 2TC 2 Fort. Id say probably start pumping out some units and try to gain map control.
For imperial always go and immediately pick Governor for Tier 4 discount Techs!