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Cheap ranged infantry with good damage vs. unarmored targets.
Countered by
Produced by
Weapons
Once Camel Support is researched, infantry near a camel unit gain +2 armor.
Within 5 tiles of Veteran Camel Archer, Elite Camel Rider
Heals nearby units.
Within 5 tiles of Town Center, Keep
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Boot Camp: Increase the health of all infantry by +15%.
Composite Bows: Increase the attack speed of Archers by +33%.
Camel Support: Camels increase the armor of nearby infantry by +2.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.