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Gain bonus damage for 5 seconds after charging. Effective against most units.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
After a charge, this unit deals +3 melee damage for 5 seconds; Cantled Saddles raises it to +10.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Chivalry: Royal Knights regenerate +1 health every 1 seconds when out of combat.
Cantled Saddles: Increase Royal Knights' bonus damage after a charge from +3 to +10.
Royal Bloodlines: Fill the stables with the best stallions, increasing all cavalry health by +35%.