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Highly mobile ranged cavalry that throws javelins.
Produced by
Weapons
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Kingdom of Poland: - All Cavalry gain +10% health and +50% charge damage.
Fanaticism: Templar Brothers and Commanderie units gain +10% damage when below 50% health, and +30% when below 25% health.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Brigandine: Common soldiers are equipped with more resistant armor. Light cavalry gain +2 armor.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.