
Ranged Cavalry Leader able to use Signal Arrows to enhance nearby military units. Reappears at a Town Center if killed.
Weapons
Fires a Signal Arrow that increases the attack speed of nearby ranged units (including the Khan) by +50% for 5 seconds.
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Release a Falcon that provides vision in the targeted area for 30 seconds.
Cavalry and Traders near an Outpost get +15% speed for 10 seconds.
Within 12.5 tiles of Deer Stones, Outpost
Archery Range
Siha Bow Limbs: Increase the ranged damage of Mangudai and the Khan by +1.
Siha Bow Limbs (Improved): Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Ger
Professional Scouts: Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Biology (Improved): Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.