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High damage ranged unit best against heavy targets. Lower cost but with reduced damage and health.
Countered by
Produced by
Weapons
Consume Food from the target Food source to heal yourself. Consume 1 Food every 3 seconds to regain 0.4 health per second. Automatically improves with each Age.
Debuffs nearby enemy units with -2/2 armor.
Forge Welding: Increases damage of all infantry, cavalry and emplacements by +1.
Heavy Tunics: Increases ranged and melee armor of all non-siege by +1.
Bone Ash Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Mail Shirts: Increases ranged and melee armor of all non-siege by +1.
Crucible Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Lamellar Plating: Increases ranged and melee armor of all non-siege by +1.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.