
Cheap long-ranged infantry with good damage vs. unarmored targets.
Produced by
Weapons
Have the Longbowman Setup Camp. Longbowmen around the Camp regenerate health over time and see further.
Reduce Longbowman's time to attack by +1 second for a duration of 6 seconds.
Enemy cavalry are stunned for 2.5 seconds and take 30 damage.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Countered by
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
University
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.