
Heavy infantry with good damage and defense.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Countered by
Forge
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Hojo Clan Daimyo Estate
Cross Folded Armor: Increase Barracks infantry ranged armor by +2.
Samurai Bow: Naginata Samurai can fire a Yumi periodically from range.
University
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.